This project implements a mobile-style Match 3D puzzle loop: players tap collectable 3D objects, send them to a limited stack, and clear objects by forming triples of the same type. Levels are ...
One-line Summary PixelLab's create_character forces a humanoid/quadruped skeleton, causing non-humanoid shapes to collapse into humanoids. This guide provides the end-to-end procedure for switching to ...
I am recording this, including the points where I stumbled, in the hope that it will be helpful to others building with a similar setup (MxM + Cinemachine + NavMeshAgent AI). I had implemented a ...
This keeps the tool count manageable for clients like Claude Desktop and Cowork while still providing access to every Unity feature. Use unity_list_advanced_tools to discover all advanced tools by ...
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